The Death of the Artist


Sell your art to the world, just be sure those people are wealthy…

Role:

Narrative Lead, Producer, 2D Artist

Duration:

3 Months

Team Size:

5

Engine:

Gamemaker

New Skills

During this project, I learned how to collaborate when working on written content as well as good practice surrounding co-writing and how to advocate for my own work. When our main producer had to step away due to personal reasons, I stepped up to manage the team. As a result I learned how to schedule meetings, coordinate workflow and manage team morale.


I also learned how to keep a team forward facing by making sure they were aware of feedback from our playtests, focusing them on how we could build on the good and improve from the bad.

Project Postmortem

This project taught me a lot about effective teamwork—the successes and the challenges. I learned the importance of aligning expectations from day one, ensuring everyone understands their role and workload, and maintaining consistent communication. I also gained a clearer sense of how crucial proper scoping is, not just to my own abilities, but to the entire team’s skill set.


This project also taught me valuable lessons as a producer, gave me hands on experience in communication, leadership and adaptability.

Let's Work Together!

Reach out to me to connect about projects or opportunities.

Maxwell Q.E. Moelis


720-614-1081

maxwellquinngamedev@gmail.com

Based in Salt Lake City, UT

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